- The basemesh was done entirely in Maya.
- ZBrush was used for sculpting the skin, hair, cloth and armor details.
- The round shoulder pad was primarily created in Maya.
- Retopologizing done in ZBrush.
- The round shoulder pad was primarily created in Maya.
- Retopologizing done in ZBrush.
- The skin textures were created in ZBrush.
- The rest of the textures are Procedural Textures in Maya.
- The rest of the textures are Procedural Textures in Maya.
- Rig done in Maya.
- Rendered in Maya using Mentalray.
Click on any of the images to make them larger.
- Rendered in Maya using Mentalray.
Click on any of the images to make them larger.
- Uses a No-Flip knee, has IK and FK for the arms and legs.
- Uses 3 different modes
for the Character: Low-Rez Proxy, Low-Rez weighed and High-Rez.
- Uses Foot
controls for reverse foot (Peel Heel, Ankle Pivot, Toe Tap, Toe Pivot).
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