Mentor Knight

This is the Mentor Knight from a game I worked on at FIEA called "Run Squire Run". 
 
- The basemesh was done entirely in Maya.
- ZBrush was used for sculpting the skin, hair, cloth and armor detail.
- 3D Coat was primarily used for retopologizing, with some tweaks in Maya.
- UVing was done in 3D Coat and Maya.
- Textures were done primarily using Photoshop, but Maya was also used for projections of tilable textures (such as the chainmail and the cloth normalmaps).
- Rendered in Maya using Mentalray.

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