- The basemesh was done entirely in Maya.
- ZBrush was used for sculpting the skin, hair, cloth and boots.
- 3D Coat was primarily used for retopologizing, with some tweaks in Maya.
- UVing was done in 3D Coat and Maya.
- Textures were done primarily using Photoshop, but Maya was also used for projections of tilable textures (such as the cloth normalmaps and occlusion maps).
- Textures were done primarily using Photoshop, but Maya was also used for projections of tilable textures (such as the cloth normalmaps and occlusion maps).
- Textures and Model still a Works in Progress.
Click on any of the images to make them larger.
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