- The basemesh was done entirely in Maya.
- ZBrush was used for sculpting the skin, hair, cloth and other details.
- Weapon don entirely in ZBrush.
- Weapon don entirely in ZBrush.
- 3D Coat and ZBrush were primarily used for retopologizing, with some tweaks in Maya.
- UVing was done in 3D Coat and Maya.
- Textures done using Photoshop.
- Textures still a Works in Progress.
- Textures still a Works in Progress.
Click on any of the images to make them larger.
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