Professional

These Characters were done for work.  

  • Modeling and retoping was done in Maya
  • Both genders are using the same geo, with the exception of hair meshes
  • This allows for both genders to share all uniform textures
  • Face Basemesh was started by another artist, tweaked by me
  • Sculpting was done in ZBrush
  • Marvelous Designer was used to create the starting point for the Coveralls
  • R3DS Wrap and R3DS ZWrap were used to conform face basemesh to scans
  • Baking was done using xNormal, Substance Painter and Substance Designer
  • Face scans were used as a starting point for most faces
  • Some faces were hand sculpted and them supplemented with scan data
  • All faces and hands were textured using a combination of TexturingXYZ textures, 3D Scan Store scans, Procedural Textures in Substance Painter and hand painting in Painter and Photoshop
  • All other assets were textured either using, Photoshop, Painter or both
  • All heads were made to conform to either a Male Rig and a Female Rig
Click on any of the images to make them larger.