- Modeling and retoping was done in Maya
- Both genders are using the same geo, with the exception of hair meshes
- This allows for both genders to share all uniform textures
- Face Basemesh was started by another artist, tweaked by me
- Sculpting was done in ZBrush
- Marvelous Designer was used to create the starting point for the Coveralls
- R3DS Wrap and R3DS ZWrap were used to conform face basemesh to scans
- Baking was done using xNormal, Substance Painter and Substance Designer
- Face scans were used as a starting point for most faces
- Some faces were hand sculpted and them supplemented with scan data
- All faces and hands were textured using a combination of TexturingXYZ textures, 3D Scan Store scans, Procedural Textures in Substance Painter and hand painting in Painter and Photoshop
- All other assets were textured either using, Photoshop, Painter or both
- All heads were made to conform to either a Male Rig and a Female Rig
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